Game Careers was lucky to talk with Wright Bagwell, Director of Design at Zynga, shortly before his presentation on Farmville 2 at GDC in San Francisco. Wright joined Zynga in 2011, and is currently a director of design. In 1996, his obsession with making Quake mods compelled him to abandon his doctorate work in neuroscience, and pursue game design as a career. Since then, Wright has worked at Marvel, Cavedog Entertainment, Valve and Electronic Arts. Prior to Zynga, he was the creative director for the critically acclaimed Dead Space franchise. Wright has also worked on several other notable games including 007: From Russia With Love, 007: Everything or Nothing, 007: Nightfire, 007: Agent Under Fire and XMen: Ravages of Apocalypse.
In his exclusive interview with David Smith of Game Careers, Wright chats about how game designers can get ahead of the curve: “It’s actually important to realize it is incredibly difficult to make games. I think it’s a great piece advice for game designers to learn, that when you come in early on, it’s really important to be able to communicate, and be able to work with the group. That’s the most difficult part of game design, having the experience of working with a group to bring something to life.”